Schedule 1 Gold Bar Duplication Glitch | Employee stacking bug

6th May 2025 16:20 | Schedule I

Schedule 1 Gold Bar Duplication Glitch | Employee stacking bug

How I Accidentally Became a Gold Tycoon in Schedule 1 (No Mods)

This currently works as of v0.3.5f1 Beta Branch

So there I was, deep in the world of Schedule 1, just minding my own (illegal) business, when I stumbled across something unusual. At first, I thought my eyes were playing tricks on me. 16 coca leaves became 20. 1 became 20. And so on. Employees were duplicating items for me?

I had some gold bars and gave it a try. And before I knew it, I was sitting on a literal mountain of virtual gold. My very own Fort Knox. Making over $30 million a day. No mods. No hacks. Just one glorious, game-breaking glitch.

It all started with some innocent shelf tinkering - playing around with stacking, automation, and handler setups. I noticed something weird when I had a handler move items between shelves, and worked out if I placed a single gold bar on one shelf and a stack of gold bars on another, then let the handler do its thing... BAM! Double gold. Every. Single. Time.

UNLIMITED Gold Bars! Schedule 1 Exploit Automation: Employee Stacking Glitch Bug



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How the Gold Dupe Glitch Works

  • Place a single gold bar on Shelf #2.
  • Place a full stack of gold bars on Shelf #1.
  • Assign a handler to transfer items from Shelf #1 to Shelf #2.
  • Watch in amazement as the bar count magically duplicates. 11 bars become 20, just like that!

How to automate the employee stacking glitch

And it doesn't stop there. With the right layout, this glitch becomes a gold-spewing machine. I set up eight handlers, arranged shelves in rows, and created a fully automated loop:

  • 1 Initial input shelf to start the process and receive the looped output
  • 8 Feeder shelves, each separated by a gap to avoid stuck handlers.
  • 8 Glitch shelves do the duplication magic (just remember to leave space between them so your handlers don't get jammed).
  • 8 Output shelves store your beautiful, duplicated bars and send them right back into the system.

Each handler operates in a loop: input shelf ? feeder shelf ? glitch shelf ? [minigame] ? output shelf ? back to input. Once the system is running, it becomes a self-feeding loop that continuously generates and duplicates gold bars.

After two full in-game days:

56 shelves were filled with gold. Using base cost of $10k: Total: 4,480 bars worth $44,860,000. Including six extra bars and deducting expenses.

Day 1 profit totaled $18.2 million.

Day 2 profit totaled $26.16 million.

Selling the gold

Don't just dump all that sweet duplicated gold at base price. Wait for Mick at the Pawn Shop - the in-game buyer - to offer one of his juicy premium payouts. On a good day, he'll give you $15,000-$17,000 per gold bar, instead of the usual $10,000. That one little decision can turn a great day into an absolute cash bonanza. Thursdays are best.

Earn the magnate $10M achievement

It's a glorious, self-sustaining loop of endless wealth. And yes, unlocking the elusive Magnate $10M achievement? A total breeze now.

Moral of the story? Always experiment. You never know when the next random shelf placement might just make you the richest tycoon in the game.

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Published 6th May 2025 16:20 in Schedule I

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Devon the Electric Racer

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